Chroma Queens
Chroma Queens is a falling-gem puzzle game with a roguelike layer on top. You climb a gauntlet of 10 opponents, each with their own attack rhythm, and between fights you pick upgrades, relics and allies that change how your board behaves.
What's in it
- 10 opponents, each with a distinct attack pattern, HP curve and soundtrack
- Build 2×2 blocks into Power gems, then detonate them with Circle gems — big chains hit har
- 13 permanent upgrades bought with coins that carry across runs
- Curses picked at the start of a run: a real downside for a real payoff
- Allies with activens, crash-gemmanipulation) and passives
- Endless Mode (boss rush, board persists between fights) unlocked after you beat the campaign
- Plays in the browser, portrait, mouse or keyboard on desktop (A/S/D + Q/E), touch and swipe on mobile
Where it's at
This is a first public build, and I'd rather ship it rough than sit on it. Known gaps:
- No sprite animations yet — gems are drawn procedurally, characters are stills on desktop
- Some quality-of-life is missing: no landing-position indicator, no hold/reserve slot, only one piece of lookahead
▎ - Balance across the 10 opponents is a first pass, not a tuned curve
If you play it, I'd did you stop, and why? Boredom, difficulty spike, confusion about a mechanic — all useful. Comments here or on the devlog.




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